3D ANIMATION . MOTION DESIGN . IRELAND

3D ANIMATION . MOTION DESIGN . IRELAND

YOUR IDEA

MOVING

I make 3D animations for people who have something brilliant to explain — whether that’s a grant panel, an engineering client in Reykjavik, or a marketer who just wants something genuinely beautiful to share..

Still image from a 3D animation showing a rocket successfully landing on a freshly constructed landing pad on a planet.
Still from a 3D animation of the Parteen Weir in Ireland, showcasing a detailed wireframe model of the structure.
Image from a 3D animation of Parteen Weir, Ireland, illustrating the weir's features and the adjacent scenery.

SMART CITY IN MOTION

How do you show an entire city’s engineering in one animation? You build it in miniature — and make the snow do the work.

Vista Engineering needed a marketing video that could explain geothermal heating, smart traffic systems, energy monitoring, and water infrastructure without putting anyone to sleep. The brief also had to feel unmistakably Icelandic. So we built a low-poly Reykjavik from scratch — Hallgrímskirkja, Harpa, the city hall, the football stadium — each one a node in a living smart-city system. Snow falls and melts over the pitch to show underfloor heating at work. Thermal water pulses through pipes. Data streams home to a central hub. Complex engineering, told simply. That’s the job.

THE BRIEF 

Make engineering services feel exciting to people who aren’t engineers. Capture an entire city’s infrastructure in under two minutes. Make it feel Icelandic.

RIVER TO CAMP

Not every animation needs a client. Sometimes you just want to build a jungle  and see what happens.

This one started as a personal practice piece — a chance to push a game-engine-ready workflow and see how much atmosphere I could pull out of low-poly geometry. Dense vegetation, sunlight on the water, a fire to cook on. No brief, no deadline, just the question: can you make someone feel like they want to be there? It turned out to be the piece that landed  a studio client, which felt like a nice reward for two weeks work. If you’re a studio, a marketer, or a game team looking for a animator who sweats the small stuff even when nobody’s watching — then maybe you want to give us a call.

THE APPROACH

Dense scene, no performance penalty. Atmosphere over complexity. Built for real-time. Rich sound design. Made because it was fun.

IMAGINATION ON OTHER WORLDS

A research group had a  process for helping astronauts land safely on moons. They needed someone to help a grant body  understand it.

A research group had a  process for helping astronauts land safely on moons. They needed someone to help a grant body  understand it.

The problem with lunar landings isn’t the rocket — it’s the dust. Lunar regolith gets violently displaced by engine thrust, and it’s abrasive enough to wreck equipment and endanger crew. This research group had developed a system to chemically treat and fuse the surface before any crewed vehicle arrives.  The challenge was explaining it to a review panel in a way that landed fast, looked credible, and was easy to follow. That’s exactly the kind of brief I love —  important science, needing to be told clearly. No pressure.

THE BRIEF 

A grant panel. Seconds to make an impression. Science that had to be right. A story that had to be simple. This is why animation exists.

I work with engineers, researchers, marketers, and studios — anyone who has something worth explaining and wants it to look genuinely beautiful while they do it. Big budgets welcome. Small teams with big ideas even more so.
Laura · DertyPaws Creative · Ireland