Big Bear Game Art
I started creating a series of promotional art for a ficticious game. This was to practice going through the design process. I have found alot of my work falling somewhere in the territory between illustration and graphic design so creating these kinds of assets seemed like a natural fit.
The game style chosen was a low poly game where you play a bear that destroys things. The name is fictional but there is a real game based on this concept.
All the assets and animation were created for the promotion. So that means that no in game assets or animations were available. I would guess that for a commission some assets would be available such as logo, props characters ect. but here everything was created. The principle focus was creating everything required for the animation.
The logo created was big chunky brutalist affair with a few cracks but not so many to make the read difficult.