Low poly Jungle Environment Art
This was a personal project to practice low poly larger scale environment art suitable for a game. All the modeling and animation was carried out in Blender. Texturing in Substance Painter and editing in DaVinci resolve. The trees were going to be present in the greatest numbers so were designed to have the smallest amount of geometry. The next biggest consideration was the water. As this was a stylised scene I choose not to make the water transparent but did want shading to suggest water movement. A procedural shader was designed to deliver this.
The animation was captured in cycles with some post processing in Blender. The final animation was edited in DaVinci resolve where sound effects and music were added to complete the atmosphere.